top of page

About this artist

Nagano-born Yoneyama Mai learned bodies at Gainax and Trigger, then opened an illustration practice in 2018. SHE, EGO, and the 2023 EYE show at PARCO MUSEUM TOKYO keep the animator’s weight inside a single still image, UV acrylic included. She joined Trigger; she did not found it. Limited animation stays in those stills.

Gemini_Generated_Image_9k5q779k5q779k5q_

YooshiQ's Note

Yoneyama Mai was born in Nagano Prefecture in 1988. After studio animation work she opened an independent illustration practice in 2018: book covers, advertisements, then solo shows SHE (2019), EGO (2021), and EYE (2023) at PARCO MUSEUM TOKYO, the last with UV printing on acrylic. She is an illustrator who still thinks like a key animator. The still image has to hold weight.

High school started it. The book edge collection & paintings (2004, T.O Entertainment) led her from okama and Akihiro Tajima to animator drawings by Koji Morimoto, Takeshi Koike, Kenichi Yoshida, Kazuya Tsurumaki, Hiroyuki Imaishi, Yoh Yoshinari, and Sushio. The surprise was the level. Theatrical films and OVAs followed, starting with AKIRA (1988). Mamoru Oshii’s Mobile Police Patlabor 2 the Movie (1993) and Ghost in the Shell (1995) hit harder, especially the rigid bodies of Kazuchika Kise, Shinji Oohira, and Hiroyuki Okiura. Precise sketching of weight became the rule. A body on paper had to be able to stand.

At Gainax her first key animation was Panty & Stocking with Garterbelt (2010). She later joined Studio Trigger; she is not a founder. At Trigger she drew extensively on Kill la Kill (2013–14). The foundation stayed skeletal movement and weight shift, plus a single frame that can hold as a picture. Character design for Kiznaiver (2016) and for Racing Miku—the Hatsune Miku made for a racing team sponsored by Good Smile Company—paid the first serious money as an individual illustrator. That pay let personal work begin.

Darling in the Franxx (2018) ending credits let her draw, color, design, and key-animate in one pass. Two wheels, one color. Animation and illustration stopped being a choice she had to make in advance.

UV printing on acrylic began as a way to keep the feeling of cels that scatter. Transparent materials and acrylic were a way to hold what a cel used to do. She became interested in the width of the medium and its fit with digital drawing. She adjusts plates and print direction for texture. Hand-painted work has increased since the last exhibition. A live painting session with Katsuya Terada reminded her what a brush does in a room. She gessoes several times and polishes toward a wall as smooth as UV resin. Digital and analog meet in that intermediate surface.

The high-school shock was simple: animators could draw a still image that already moved. okama and Akihiro Tajima had brought her to the book; Morimoto, Koike, Yoshida, Tsurumaki, Imaishi, Yoshinari, and Sushio kept her there. AKIRA was the first long viewing. Patlabor 2 and Ghost in the Shell taught her what a rigid body costs on screen. Kise, Oohira, Okiura: those names are a curriculum, not a poster.

Gainax hired the hand. Panty & Stocking with Garterbelt (2010) was first key animation. Trigger hired the same hand later. Kill la Kill (2013–14) used it at length. She joined that studio; she did not found it. Kiznaiver (2016) and Racing Miku for Good Smile Company’s racing team were the character-design jobs that funded an illustration life. Darling in the Franxx (2018) ending credits were the pass where drawing, color, design, and key animation sat on one desk. After that, the two wheels were not a metaphor. They were a week.

UV on acrylic is a cel argument. Cels scatter. A plate can be adjusted. Print direction can be argued with. Hand paint returned after the last show; Terada’s live session put a brush back in a room with people watching. Gesso, polish, a wall that wants to feel like resin. She has been conscious of the strength of a single image since the Gainax years. A key frame that cannot stand as a picture is only a frame. SHE (2019) and EGO (2021) were the earlier public rooms. EYE (2023) at PARCO MUSEUM TOKYO put the UV layers in front of a crowd.

She will not split art from animation. Limited animation, in particular, is something she wants protected, and better read in Japan instead of only loved abroad. She wants people at home to look at direction and technique the way they already look at exhibition notes. She is trying to keep that culture from being only an export taste. Next: live painting, media art, illustration festivals, long independent animation, and a balance she sets herself, not a frame labeled animator or illustrator. Watch the still image for weight. If the body could stand, the picture is working.

Share your favorite artists, Explore more and Subscribe to Updates

FOR EXHIBITED ART WORKS © ALL RIGHTS RESERVED BY THE ARTIST

© 2026 BY YOOSHIQ VISUALS

© 2026 BY YOOSHIQ VISUALS

bottom of page